2010-2019

I know you probably hate reading too much text, so I created a self Introduction Video


 

You might want to ask why I pivoted from architectural design to product/UX design, here’s the answer:

1. Buildings take a long time to build. UX design cycles are much shorter. It’s not easy to make changes to a building once it’s built. Rapid iteration in UX design provides tons of learning opportunities and allows for issues to be addressed immediately.

2. Architectural design is basically user experience design on a physical and spatial level, where space is another medium and buildings and structures are the interfaces and frameworks that users can interact with.

 

A bit more about me :)

My favorite designers, artists and thinkers:

Nendo

“Giving people a small ” ! ” moment.
There are so many small ” ! ” moments hidden in our everyday.
But we don’t recognize them.
And even when we do recognize them, we tend to unconsciously reset our minds and forget what we’ve seen.”

Randall Munroe

Dmitry Kozinenko

Fabricio Teixeira


My favorite book

About two squares by EI Lissitzky

Open your eyes and your ears wide

Extend the boundaries of your imagination


My favorite apps:

xkcd, ToShow, Medium


EXPERIENCE

EDUCATION

Carnegie Mellon University, School of Computer Science

MS, Human Computer Interaction Institute

Harvard University, Graduate School of Design

Master of Architecture

EMPLOYMENT

Hellmuth, Obata + Kassabaum (HOK), Chicago, USA - 2015-2018

Design Professional

Skidmore, Owings and Merrill LLP (SOM), New York, USA - 2014-2015

Architectural Professional

Skidmore, Owings and Merrill LLP (SOM), New York, USA - Summer 2013

Intern Designer


TOOLS & SKILLS

UX/UI

Sketch, Adobe XD, InVision, Framer, Principle, Figma, Balsamiq

Programming

HTML, CSS, Javascript (Bootstrap, jQuery, p5 and some other libraries), Python

2D Graphic

Adobe Suite (Illustrator, Photoshop, InDesign, Lightroom, After Effects), AutoCAD, Apple Keynote

3D Modelling and VR/AR

Unity, Cinema 4D, Rhino, Grasshopper, Sketchup, 3Dmax Studio, Maya

Video Editing and Animation

After Effects, Premiere Pro

Fabrication

3D Printing (DeskArtes 3D), CNC(MasterCam), Laser Cutter

Exploratory Research

Affinity Diagramming, Behavioral Mapping, Competitive Testing, Contextual Inquiry, Survey

Generative Research

Cognitive Mapping, Design Charettes, Experience Prototyping, Participatory Design, Persona Building, Storyboarding, User Journey Mapping

Evaluative Research

A/B Testing, Content Analysis, Usability Testing, Wizard of Oz


PUBLICATIONS & EXHIBITION

Qinghua University Press - 10/2016

Exacting Fantasy

Harvard Graduate School of Design Platform7 Publication - 12/2014

Game Experience Center (GSD STU 1302)

Harvard Graduate School of Design Platform7 Publication - 12/2014

House for Plants (GSD STU )

Harvard Graduate School of Design Studio Booklet - 08/2014

Another Nature

Harvard Graduate School of Design, Open House Exhibition - 06/2014

Another Nature; House for Plants

BBC Release - 05/2014

Another Nature (GSD STU)

Harvard Graduate School of Design Real Lab Exhibition - 01/2014-05/2014

Responsive Environment, Mood Garden

 

 

Interested in what you see?

Shoot me an email @ tanjiasi0514@gmail.com