Interactive Gaming Experience Creation Lab

 

Date: 2013

Harvard GSD Platform 7 Publication - 2014

Instructor: Ben van Berkel

TYPE: Architectural Design; Model Making; - project at the Harvard Graduate School of Design

 

 

The development of technology changes production mode, and decides the working spaces; Working spaces in return could also affect the development of technology. In this studio, I was interested in how this cycle interaction relationship will affect working space in the future. The result is using landscape as architecture to create a gaming experience creation lab. 

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PART 1  RESEARCH

 

The evolution of office spaces reflects changing attitudes toward work, from Taylorism in 1904 to the current Networking office spaces. People changed working mode in order to improve working efficiency. Working mode is mainly decided by production mode, which is affected by the development of technology. Like, the emergence of the PC in 1946; Internet in 1985 and Wifi in 1985.All of this inventions dramatically changed people’s working modes and workspaces.

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Cycle Interaction Relationship - Working mode is mainly decided by production mode, which is affected by the development of technology. The relationship between the development of technology and working spaces is like a cycle interaction.

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The Evolution of High Tech Development

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Technical Base are Sensors - Sensors are the technical basis to make all those smart things happen

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Sensors Driven Spaces Will be the Future Trend of Workspace

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PART 2 - SITE ANALYSIS

 

Global Scale - Distribution of Gaming Company Around the World Shows Great potential to Develop Game Scene and Experience Lab

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Netherland Scale - Top Dutch Game Developers 

In 2007, the Dutch game industry surpassed the Dutch film industry for the first time in history. The growth of the games industry in the Netherlands is about 50% higher than any other industry in the Netherlands' region. In the Netherlands, an estimated of 1,500 people are working in game development, and more than 100 companies are active in the industry. 

In 2002, Utrecht School of the Arts offered the first 'pure' game education in the Netherlands. Since 2013 the University of Amsterdam offers the first master program focused on game development and Game studies. Currently there are 11 schools offering specific game educations in the Netherlands.

All the information shows the proposal has great potential. 

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Urban Scale - Game Developers, Related Industries, Game Experience Centre in Amsterdam

Three mapping shows great economic potential the proposal will bring in the site

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Site Scale - the Site Now Serves as an Urban Park

The site right now serves as an urban park; The Eye Museum intends to be a gateway to the world of the moving image, EYE is the first major arts institution to make the leap over the IJ, and will grow into an inspiring cultural meeting place. Basically, it is a visual experience and exhibition centre. The tower serves as a professional and creative agenda tower to the world, serves as fashion, social, and cultural Tower. The proposal is extension of those 2 buildings.

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PART 3 - PROGRAM FORMULATION

 

There are two parts of the program: private and public. The scenes creation lab is the private part and the gaming scenes experiencing centre is open to the public.

 

The Scenes Creation Lab is the Private Part (Working Process Line_Circulation is Closed Curve without an end point)

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Personnel Organization

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Spaces Types needed for the Program

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The Gaming Scenes Experiencing Centre is open to the public (Circulation is an Open Curve Extended to the Boundary of the Site)

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PART 4 - FROM DIAGRAMS TO BUILDING

 

Control Factors: From inside out and From outside in

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Design Strategy 01 - Interweaving Relationship Between Public and Private

Architectural Hierarchy Relationship and Sectional Relationship:

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Private System Spatial Structure

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Site Condition decide Building Form

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Strategy 02 -  Blend the site with the building (Landscape Approach)

The dynamic shape of the building makes it more blended with the site and the landscape; have less compete with EYE museum. It also makes the building have longer interfaces both inside and outside the building. People could have interactions while passing through the site and the building.

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Site Plan

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3D Printed Model

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Plans

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3D Printed Model

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Circulation

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3D Printed Model Detail

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